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Geo-Targeting

Geo-targeting is the practice of delivering content or ads based on a user’s geographic location. It ensures marketing messages are relevant by adapting offers, language, or visuals to a specific region, city, or country.


Geo-targeting relies on signals such as IP addresses or device GPS.
For example, a clothing store can show winter jackets to customers in colder regions while showing summer wear to users in warmer areas. Ads can also be timed for local holidays. This approach makes marketing more relevant, increases engagement, and reduces wasted spend on mismatched audiences.

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Guardrail Metric

A guardrail metric is a measurement used to ensure that while optimizing for one goal, other important aspects are not negatively affected. It acts as a safeguard by monitoring unintended consequences of marketing experiments.

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Growth Hacking

Growth hacking is a marketing approach focused on rapid experimentation across channels to find the most effective ways to grow a business.

It involves testing new ideas quickly, measuring results, and repeating what works best. The aim is fast growth with creative, data-driven strategies.

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Geofencing

Geofencing creates a virtual boundary around a real-world location, such as a store or neighborhood.

When users enter or leave that area, it triggers marketing actions like push notifications, ads, or SMS alerts. It is often used for local promotions and location-based engagement.

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Geo-Targeting

Geo-targeting is the practice of delivering content or ads based on a user’s geographic location. It ensures marketing messages are relevant by adapting offers, language, or visuals to a specific region, city, or country.

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General Data Protection Regulation (GDPR)

GDPR is a European Union law that governs how organizations collect, use, and store personal data.

It protects individual privacy by requiring clear consent, transparency, and user rights to access, edit, or delete their data.
Companies must comply when handling data from EU residents.

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Gamification

Gamification adds elements from games, such as points, rewards, levels, or challenges, into non-game activities like marketing campaigns. The goal is to increase engagement, motivate users, and make tasks such as form-filling or sign-ups more appealing and interactive.

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